Motion Lab

From walking to combat

One character, nine actions. Watch the joins, the hands and the feet.

Walking, sprinting, sword, spear, pistol, submachine gun, a low crouch, a roll and a fall. One animated rig connects the whole sequence.

9 actions53 bones1 animated GLB
0.00 s

What drives the motion?

The base actions come from Quaternius’ CC0 animation library. Spear and submachine-gun moves are authored variations with arm IK. Sword and spear use edited finger grips. Transitions take eight frames. The character moves in place; weapon changes are cuts, rather than equipping animations.

Each export is reimported and checked frame by frame, including joint orientations and weapon transforms. These checks confirm that the GLB preserves the animation. They do not certify realistic balance, contacts or specialist weapon technique.

From video to a 3D rig

Source on the left, reconstructed character on the right. Both halves share one video clock. These are earlier motion-capture studies, separate from the nine-action library above.

WushuDownload Wushu GLB
Partner drillDownload Partner drill GLB

The cyan fighter includes manually corrected fingers. Estimated depth, foot contact and occluded hands remain limitations. These captured-motion outputs use research models with non-commercial restrictions; the CC0 destination character does not remove those terms.