
Inkmarket
Explore an ink-outlined fantasy market square. Orbit timber houses, browse striped market stalls and compare cel, soft and ink shading in the same original 3D scene.
Experiments in code, sound, simulation and space. Open one and see what it does.
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Explore an ink-outlined fantasy market square. Orbit timber houses, browse striped market stalls and compare cel, soft and ink shading in the same original 3D scene.

Walk beneath bone vaults in a colossal alien chamber. Follow the red path, inspect a fossilized pilot and explore banks of varied skulls in cold cathedral light.

Scroll through a looping, curved wireframe tunnel of Lab experiments. Works lift from the walls, floor and ceiling as you approach, then fold back as you pass.

One floating book holds the Lab catalog. Scroll to turn its paper pages, browse each experiment as an illustrated spread, and open a project.

Explore Aurelis, an HD-2D city of marble and gold on floating islands above the clouds. Walk to its cathedral, cross viaducts, visit the gardens and change the light. Switch to a riverside village for a three-lantern walk.

A birthday surprise on a painted little planet. Deliver tea, mend a windmill and bring Noa an invitation. Play with an analog thumbstick or keyboard.

Explore four moving engravings by jdxyw: the Library of Babel, a torus knot, the Hermetic Garage and a Dürer polyhedron. Pause, change speed and inspect every frame.

Slow time down and cut fruit, marble, glass, jelly and a whole sports car clean through. Each cut face shows what the object is made of: kiwi seeds, watermelon pips, the hollow wall of a fire hydrant. Robots fold up like ragdolls and jelly wobbles back. Or bring a model of your own.

A small garden villa in Breda, from measured drawing to a furnished 3D home. Follow the automatic camera tour or choose a viewpoint as colour flows into the architecture.

Plant a seed underwater, then move the currents as its branches grow.

A storybook website for a tiny canal-house café in Amsterdam, built around a hand-painted 3D diorama. Turn the pastries in your hands, fill a basket, earn tulips and save a seat at the next gathering.

Raise a storybook island from the sea, one hexagon at a time. Play tile cards, fell trees, mine the peaks and grow your coast out to the old lighthouse.

Six thousand letters scatter and rebuild into a camera, toy car, rocket, and knot. Inspired by Juha Pönkänen’s typography bicycle.

Lock on and chain directional sword cuts. Release a charged cleave, sidestep a counter or break a guard with Gale. Full-body animation with touch and gamepad controls.

Map a song, field recording, or microphone input into a navigable 3D cloud.

Brush a suspended fold of silk. Watch the light gather between its threads.

A jet flight over neon mountains, with a dancer cut to the beat. Play the demo track or drop in your own song: every kick and clap sends light across the land. A music video by Claude.

Compare neural fur lighting on a fox, explore glass and liquid metals, open a glowing chest, and change the weather inside a ship in a bottle.

A palm-sized island in a drum of turquoise sea, with its own weather. Drag the sun, call up a storm, or let the camera film it.

A quiet tea port built from simple 3D meshes and generated paintovers. Turn the camera, uncover the geometry, and walk between terraces.

Turn your own photo into thousands of ceramic tiles. Build a mosaic in 3D with a cinematic camera, all locally in your browser.

Two robots frame every wall, floor and roof truss of a timber house in a compact factory cell. Then the parts fly to site and the house assembles itself.

Roll a marble through a maze by tilting your head or using the keyboard.

Parametric architecture as white study models, lit from within. Five algorithms grow lobed terraces, eroded strata, hyperboloid lattices, funnel groves and spiral ramps. Every roll is a new building.

Two felt woodland wanderers walk and dance through an autumn clearing. Blender character studies inspired by Harriet Moser.

A monochrome figure sheds flowing ink and translucent smoke. Compare an illustrated ronin with a procedural sculpture.

Ink flows through a living slime-mould network and paints with real pigment mixing. A study after camilleroux’s “Ink flowing through a slime-mould network”.

Build a mech from a chassis, a hull and a turret: legs, wheels or tracks, three hulls, three weapons. Swap parts under the gantry hoist, then drive it out to the test yard and fire.

A tiny harbour town stacked on a pier. Walk the deck or take the boat out, by day, dusk, rain or night.

Make a tiny village above the clouds. Place cottages, grow a garden, and take a slow camera tour of your floating island.

Orbit a satellite camera around a textured Earth with drifting clouds and an atmospheric glow.

Meet three digital actors rendered in your browser. Direct a short scene, switch voices and compare portrait lighting and phoneme-driven facial animation.

A heartbeat in the dark, then a world. A two-minute film, scored and rendered live as you watch. A film by Claude.

A fairytale island kingdom grown from a seed. Explore ivy-covered castles, timber villages and flowering forests above a quiet turquoise sea.

A human face made of light. Ice-blue wires trace EVA’s face and flow behind her in an animated magnetic field. Orbit the portrait and shape the motion.

Take the slow train through an endless world of blossom valleys, golden woods, quiet snow and painted deserts. A seeded, automatic railway journey. No destination. No hurry.

Plant a melody in a glowing 3D garden. Play the flowers, shape a loop, and watch your notes drift through time.

Orbit a sunlit volumetric cloud. Change the sky and compare a tiny neural lighting model with its analytic teacher.

Twelve spheres orbit with circles rolling inside circles. Swipe the background to spin the system, or tap a sphere to move closer.

Roll a fractured golden orb through a suspended basalt sanctuary. Wake its three seals, reshape the path and complete the eclipse ritual.

A little ship. A lot of space. Cruise through a toon-shaded asteroid belt with twin thrusters, three camera views and manual flight.

Walk a 3D island drawn entirely in text characters. Light picks every glyph.

Storm swells with twitching obsidian crests, silver foam and a view inside the moving 3D mesh.

Sculpted seas of silver folds and spiked obsidian, generated entirely from code.

Sectioned machines in one cabinet: a steam engine, a planetary gearbox and a camera iris. Turn each one and follow how it moves.

A rolling alien seabed that changes each visit. Touch a stalk to make its tip roll inward.

Five illustrated worlds. One changing melody. Play glowing note circles, explore five musical voices, and hear the shapes of sound.

Scroll through an architectural short, from coastal dunes into a sunlit concrete pavilion and its quiet courtyard.

Nine linked character actions, held weapons and side-by-side video-to-rig studies. Watch the hands and feet, slow down the action and download the animated GLBs.

Adopt curious wireframe creatures that wander across live news, digest words, and let the text grow back. A small, self-renewing ecosystem of information.

Break a dam, collide two currents, or drop a sphere of water. A real 3D particle simulation with refractive liquid and hands-on control.

A floating sun wrapped in linen. Turn the glowing orb, study its tangled fibers and change the warmth of its light.

An interactive, candle-lit tome. Open it, turn its pages, then hold still and the light is path traced.

A planted timber pavilion in watercolor and pencil. One continuous roof connects two courtyards, a garden and a small amphitheater, seen through a slow architectural promenade.

Moving bubbles drive a fluid simulation, pulling cream into coffee swirls and leaving wakes in the crema. Drag to add a stir.

A ghostly point-cloud figure walks through a softly moving 3D kitchen. Drag to explore Pointfield.

A living storybook village. Walk its cobbled lanes, kindle the evening lanterns, and peel back the paint to discover the geometry underneath.

Touch the objects in a painted midnight studio or let EVA mini listen for spoken commands. Its voice model runs on your device, with recorded hints and replies.

An HD-2D story in pixel art and 3D. Three hunters follow the debt of a vanished miller, along a drowned road, to a chapel that still tolls.

Talk live with EVA through her own video or a Google avatar.

Explore a living globe for the signals shaping our planet.

Place digital artworks in a real room or explore the browser preview.

Generative acrylic paintings: rings, hexagons and triangles built from thousands of short dragged brush strokes on a canvas weave. Every click paints a new one.

A side-scrolling walk through a foggy, neon-lit city at dusk. Run, jump and climb past camps, a glazed factory and rooftops, all modelled and light-baked in Blender.

Roam a wild highland moor as a battle mage with no staff, only hands. Pull a ruin into a black hole, float a hut into the sky, call down a falling star. Real physics, and optional webcam hand casting.

Walk through rolling ground fog around a woodland cottage at night. Warm firelight, wet earth and an isometric view.

Open the doors and meet the residents. Three illustrated paper worlds with pop-up characters, folding architecture and matching A4 print kits.

Step into a sunlit artists’ square made of thick oil-paint brushstrokes. Walk, run and jump past a sculptural fountain, colorful ateliers and curious public art.

Wander a tropical river trail beneath branching trees and palms. Warm sunlight, moving leaves and a quiet forest soundscape, in first person.

Take a tiny jeep through three overhead stunt trials. Drive with an analog thumbstick, boost off ramps, catch airborne energy and beat the clock. Built with original Blender assets.

An ink-drawn woodland lake to explore in first person. Gather branches, stones and flax, catch three fish, and build a camp beneath the pines. WebGPU brings woodcut textures, toon shading and a printed-paper finish to the browser.

Wrap ink lines around an estimated 3D surface. Compare face contours, depth contours and the original image flow, then export a vector print.

Drive a tiny car through Breda and Amsterdam, rebuilt from open Dutch geodata: real buildings, trees, lamp posts and shop names, by day, at night and through data lenses.

Nine rooms, one evening. A furnished Victorian dollhouse on a studio table, with a guided camera tour and room-by-room exploration.

An old natural history folio comes to life. Turn a Smithsonian Triceratops skeleton and explore the stories written in its bones.

A voice from your dead sister. Three rain-soaked scenes, a pocketful of evidence, and a choice the city will remember. A fully voiced pixel noir adventure.

An endless city freeway at golden hour. Hold the throttle, launch traffic into the sky, and drive under roads that fold into impossible loops. Every stretch is generated as you go.

Three objects leave coloured point-cloud echoes in space. Pause time, shape their trails and let the sculptures dissolve. Inspired by Capture2Points.

Walk through a sunlit museum of AI art, with garden courts, artist wings and a cobalt Blue Period room. Explore paintings, moving images and interactive works.

A season intro played in real time. Fired brass, playing cards and casino chips tumble in slow motion through storm smoke until lightning strikes and a chrome RobotCandy title rises. Every prop was modelled in Blender.

A country-house murder told through narrated records, witness portraits and physical evidence. Build a case, then try another.

Walk a pixel-art street at night with a lantern. An image model drew every sprite, and Sprite Normals turns each one into a normal map in your browser, so lamps, fireflies and the lights you hang shade every brick and cobble. Compare flat and normal-mapped light, tune the generator live, or drop in your own sprite.

Fine-line isometric drawings that light up. Turn a windmill's sails, pull an espresso, light canal house windows, play a pocket synth and open an observatory dome.

Throw a pot on a spinning wheel with your fingertip, carve fluting, paint underglaze, dip it in glaze and fire it in a kiln. Every piece goes on your own shelf.

Take the helm of a motor launch on a real-time WebGPU ocean. Change the sea state and time of day, and watch the wake, foam and spray.

Your webcam counts your squats, push-ups, jumping jacks and six other moves. A daily plan grows with you and keeps your streak. Video never leaves your device.

Lead four pilots through a soft, sunny valley in a real-time squad mission. Call titans down from orbit to break the Grey Choir's hold on the river.

A tactile surface with rolling waves. Switch between circular photo pins and compact, continuous ink tiles with colored sumi-e studies.

An endless city of stone arches, terracotta roofs and turquoise canals. Follow its streets as they flow and bend through space.

A cozy woodland pond. Wander in a knitted jumper, meet the keeper, and discover three little fish.

You are a force mage with far too much power. Every house, wall and barrel in this sunny village breaks under real blast, fire, wind and quake physics.

A tiny island village in two colours. Lanterns reveal timber houses, winding paths and a restless sea. Switch to daylight to see how the night is drawn.

An Edo-period village set into a thick wooden board on a low table. Late sun through the shoji and real lens blur. Watch the film, or explore and click to pull focus.

Live headlines, spaceflight, and earthquakes inside a rotating field of filaments and type. Filter the signals and read at the source.

An endless nebula of luminous trails. Watch new forms gather, evolve and drift away, or touch the field to stir it.

Watch an image grow into branching color, fill its gaps and clear for a new bloom. A living study of the generalized rainbow smoke algorithm.

A specimen cabinet of mathematical forms. Follow the growth of a nautilus, sea fan and dragonfly on paper, under glass.

A dark gothic diorama in pixel art and light. Walk a moonlit cathedral, a hanging wood in a thunderstorm, an ossuary, a burning plague street and a belfry under a blood moon.

An overgrown field instrument. Press glass keys, turn a weighted dial, and bring a small forest to life.

A green world curved into the sky. Wander through forests and warm shallows, or take the express around a new procedural ring.

A painted city beneath a pink crescent moon. Explore three 3D viewpoints, listen to the city, and save a still.

Explore Art Deco pavilions drawn in ink and pencil. Original prints, graphite figures and architectural measurements come into focus as the camera moves through the space.

Walk a little fisherman through a sunlit forest, follow the stream to the falls and cast a line from the pier. Trees open a soft window when you pass behind them.

Take a weathered fishing cutter into a living sea. Follow the sun, catch ten species, and trade your day's work at Mara's harbour market.

Sail your grandmother's old fishing boat across the Saltwind Isles, fill in her blank sea chart and follow five treasure maps to her last discovery.

A low-poly sea cut open at the waterline, from sunrise to a starry night: rolling swell above, mantas and glowing fish below.

A dawn city beneath a battle between armored starships. Watch an 8 second film with interceptors, energy weapons, and a reactor breach.

A concrete loggia by the sea at sunset, rendered live with WebGPU. Reflective stone, bounced light and beams through the slits. Pick a viewpoint or shift the time to the blue hour.

A life-size cardboard figure on a plinth in a quiet gallery. Walk around it, pull focus and watch visitors drift past.

A Mediterranean resort with an infinity pool, historic arches and a modern lounge. Explore five camera shots or film your favourite spot.

Draw a dark shell into a floating thread. Wind it back around the light.

Hold a flock of painted birds in a pocket of warm sky. Let go and watch them fly.

Play a touch instrument in dark water. Drag to open a brass iris, turn its rings, and shape the sound.

A tiny fishing village surrounded by moving turquoise water. Watch island life, follow the fisherman, and stay until sunset.

An abandoned crossroads on the seabed. Look around old cars, swaying seagrass and moving sunlight.

Talk to EVA as a floating 3D head. Swipe through AI art, live websites and tiny worlds, on your laptop or phone.

Pilot a strike fighter across alien canyons, city towers and ice fields. Choose your cannons and missiles, dodge incoming fire and complete three combat missions.

Explore a room of agent conversations. Text flows over a 3D city and a scanned head. Compose the scene and capture a still or video.

Choose a demo or your own video. Fixed stills dissolve in a 3D box, leave fading edge trails and loop back and forth.

Watch 96 agents trade messages, gather reactions, and drift apart.

Watch sound move through a circular three-dimensional landscape.

A private living map for people working in Dutch artificial intelligence.

Follow a camera through falling glyph columns as short machine texts appear.

Meet three procedural alien species, lure a specimen, and mutate its anatomy.

Meet the fish in a tank that follows your head and changes with the time of day.

Steer a speedboat through a rocky sea, fire your cannons and survive waves of enemy boats on Gerstner-wave water.

Rotate an ASCII strange attractor, then change its seed and point density.

Browse creative coding projects in a 3D carousel of glass cards.

Play a track or use your microphone to see waveforms and frequencies move.